Importing 3D assets
When you want to bring the 3D assets created with another tool to Kanzi Studio you have to import or merge them.You can import or merge 3D assets in these formats:
- COLLADA (.dae) for meshes and animations
- Filmbox (.fbx) for meshes, animations, and splines
- Geometry definitions (.obj) for meshes and animations
When you import 3D assets, Kanzi Studio creates a new scene with the name of the imported file name for each asset file. Kanzi Studio creates the scene hierarchy of the asset in the scene and places all objects into common project resource libraries by the content type. Resource libraries can contain project items from more than one asset.
Note that you cannot undo the importing.
Importing 3D assets
To import 3D assets:
- Select > .
The Select 3D Asset File window opens.
- Select the file you want to import and click Open.
Kanzi Studio imports the content of the selected file (including materials and shaders), creates a scene with the name of the imported file, and places the content of the file into the scene and into common project resource libraries by the content type.
You can find all files from which you imported 3D assets in the Library > Resource Files > 3D Assets.
Adjusting the scale of imported 3D assets
To avoid problems with scale, correctly set the units and scale before exporting 3D assets in the third-party tool you are using. For example, in 3ds Max set units to meters. One unit in Kanzi equals one meter in 3ds Max.
To adjust the scale of imported 3D assets:
- In Kanzi Studio in the Library > Resource Files > 3D Assets select the 3D asset for which you want to adjust scale.
- In the Properties adjust the Scale property.
- In the Library > Resource Files > 3D Assets right-click the 3D asset file for which you adjusted the scale and select Import 3D Asset File.
Adjusting a spline created from a NURBS curve
When you use a NURBS curve for a spline trajectory you can adjust the number of subdivisions when importing the NURBS curve to Kanzi Studio. Kanzi uses the value you provide to tesselate the NURBS curve as a Kanzi spline. See Using trajectory list boxes and Using trajectory layouts.
To adjust a spline created from a NURBS curve:
- In the Library > Resource Files > 3D Assets select the .fbx file that contains the NURBS curve you are using for a spline trajectory.
- In the Properties set the Curve Tesselation Detail property to the number of subdivisions in the NURBS curve you want to use.
The default value is 16. Set the property to different values to find the result that suits you best.
- In the Library > Resource Files > 3D Assets right-click the .fbx file that contains the NURBS curve and select Clean Import 3D Asset File.
- In the Library > Trajectories select the spline trajectory that uses the NURBS curve you imported and in the Properties set the Spline property to the spline you imported.
See also
Preparing 3D assets in third-party tools
Merging 3D assets
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